Similarly like Dark Souls, learning enemies' attack patterns is equally important. In this sense it can be compared to the dodging in games such as the Dark Souls series. Because physical attacks cannot be blocked (projectiles can be with an upgrade combined with a timed sword-swing), dashing is the way out of trouble, but also the means to initiating an attack. Hyper Light Drifter's dash is inarguably the most important ability to master. Dashing is the best defense and a highly important means of traversal. Hyper Light Drifter's main mechanics are a slashing sword, a sidearm and the ability to dash. Fortunately the controls are extremely tight, matching the fast-twitch button presses needed to be successful. It's not only the difficulty of individual enemies but it's the quantity of them all attacking during the same encounter that tests your abilities. Because of the mostly open exploration in Hyper Light Drifter, you will encounter areas with exponential increases in difficulty. It is possible to complete Hyper Light Drifter without ever upgrading your character or learning new skills, but even with doing so, the game can be extremely difficult. ![]() It ends up being mostly inconsequential, the world and design are the real story here, and its exploration and unveiling is satisfying enough even if it's only small part of the total experience. ![]() Little plot is better than a terrible one. It's in this that Hyper Light Drifter doesn't inundate the player with needless narrative and instead leaves it up to interpretation. This is actually a fine way to present the game, as the influences of the 8 and 16-bit eras had mostly forgettable story telling. The world itself however is beautifully designed and it's the nuances it possesses that act as little breadcrumbs, and only that, hinting at a past world. What's not quite clear is what happened to the world and what part the Drifter plays in it. Throughout the world there are remnants of technology which the Drifter can utilize for upgrades and new abilities. This Drifter's struggle mirrors the one fought by Hyper Light Drifter's creator, Alex Preston who has a congential heart disorder. The general idea is that your character is a "Drifter" through this broken down world, trying to discover a cure to his terminal illness. The storytelling is very abstract in how it is presented. There is no dialog and during a playthrough you're not even guaranteed to uncover the subtle plot elements hidden throughout the world. Cutscenes are minimal and feature abstract visuals with little animation accompanied by music. If you haven’t played Hyper Light Drifter it’s available now on Nintendo Switch, PC, PS4, Xbox One, Linux, and OS.Hyper Light Drifter's story is not easily discernible. The announcement trailer didn’t divulge much information in the way of a release date or platforms, but it did conclude with the Epic Games Store tag, seemingly confirming the title will make its way to the Epic Games storefront when it launches. ![]() The game features a familiar, vibrant aesthetic, but in a 3D setting. Shankar certainly seems interested in preserving the integrity of the game itself.Įarlier in March 2019, the game studio Heart Machine unveiled its next project, Solar Ash Kingdom. It would be great to see a series like Hyper Light Drifter embrace the idea of minimal or no dialogue. Almost all of that game’s storytelling is done visually. The idea of an animated video game adaptation free of dialogue is not only fascinating but actually makes a lot of sense for Hyper Light Drifter. “Could it be a more silent series or would we have voice acting? Considering Hyper Light was wordless, there’s an idea there of how much that would carry over to a show.” There’s still a question of how much dialogue we really have if any,” says Preston. Preston also notes that there is still some discussion regarding how dialogue-heavy the show will be. That’s hardly a shock considering how important the visuals are to Hyper Light Drifter and the success of the Castlevania series. ![]() Which suggests that this will be an animated series that at least touch upon the visual style of the game itself. We’re leaning a lot more towards something that’s representative of the game on the style side For a series, the question is: how do you sustain and keep your attention on a non-interactive run? Does it get really, really dark and serious? Does it have some levity?” “ Hyper Light as a game was pretty atmospheric and kind of overbearing at times. “The difference between a series and a game is vast in a lot of ways,” says Hyper Light Drifter creator Alx Preston in an interview with Polygon. Adi Shankar the showrunner of Netflix‘s Castlevania adaptation is actively developing an animated series based on the hit indie title, Hyper Light Drifter.
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